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Recast Navigation
1.0.35
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Provides high level information related to a dtMeshTile object. More...
#include <DetourNavMesh.h>
Public Attributes | |
| int | magic |
| Tile magic number. (Used to identify the data format.) More... | |
| int | version |
| Tile data format version number. More... | |
| int | x |
| The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) More... | |
| int | y |
| The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) More... | |
| int | layer |
| The layer of the tile within the dtNavMesh tile grid. (x, y, layer) More... | |
| unsigned int | userId |
| The user defined id of the tile. More... | |
| int | polyCount |
| The number of polygons in the tile. More... | |
| int | vertCount |
| The number of vertices in the tile. More... | |
| int | maxLinkCount |
| The number of allocated links. More... | |
| int | detailMeshCount |
| The number of sub-meshes in the detail mesh. More... | |
| int | detailVertCount |
| The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) More... | |
| int | detailTriCount |
| The number of triangles in the detail mesh. More... | |
| int | bvNodeCount |
| The number of bounding volume nodes. (Zero if bounding volumes are disabled.) More... | |
| int | offMeshConCount |
| The number of off-mesh connections. More... | |
| int | offMeshBase |
| The index of the first polygon which is an off-mesh connection. More... | |
| float | walkableHeight |
| The height of the agents using the tile. More... | |
| float | walkableRadius |
| The radius of the agents using the tile. More... | |
| float | walkableClimb |
| The maximum climb height of the agents using the tile. More... | |
| float | bmin [3] |
| The minimum bounds of the tile's AABB. [(x, y, z)]. More... | |
| float | bmax [3] |
| The maximum bounds of the tile's AABB. [(x, y, z)]. More... | |
| float | bvQuantFactor |
| The bounding volume quantization factor. More... | |
Provides high level information related to a dtMeshTile object.
| float dtMeshHeader::bmax[3] |
The maximum bounds of the tile's AABB. [(x, y, z)].
| float dtMeshHeader::bmin[3] |
The minimum bounds of the tile's AABB. [(x, y, z)].
| int dtMeshHeader::bvNodeCount |
The number of bounding volume nodes. (Zero if bounding volumes are disabled.)
| float dtMeshHeader::bvQuantFactor |
The bounding volume quantization factor.
This value is used for converting between world and bounding volume coordinates. For example:
| int dtMeshHeader::detailMeshCount |
The number of sub-meshes in the detail mesh.
| int dtMeshHeader::detailTriCount |
The number of triangles in the detail mesh.
| int dtMeshHeader::detailVertCount |
The number of unique vertices in the detail mesh. (In addition to the polygon vertices.)
| int dtMeshHeader::layer |
The layer of the tile within the dtNavMesh tile grid. (x, y, layer)
| int dtMeshHeader::magic |
Tile magic number. (Used to identify the data format.)
| int dtMeshHeader::maxLinkCount |
The number of allocated links.
| int dtMeshHeader::offMeshBase |
The index of the first polygon which is an off-mesh connection.
| int dtMeshHeader::offMeshConCount |
The number of off-mesh connections.
| int dtMeshHeader::polyCount |
The number of polygons in the tile.
| unsigned int dtMeshHeader::userId |
The user defined id of the tile.
| int dtMeshHeader::version |
Tile data format version number.
| int dtMeshHeader::vertCount |
The number of vertices in the tile.
| float dtMeshHeader::walkableClimb |
The maximum climb height of the agents using the tile.
| float dtMeshHeader::walkableHeight |
The height of the agents using the tile.
| float dtMeshHeader::walkableRadius |
The radius of the agents using the tile.
| int dtMeshHeader::x |
The x-position of the tile within the dtNavMesh tile grid. (x, y, layer)
| int dtMeshHeader::y |
The y-position of the tile within the dtNavMesh tile grid. (x, y, layer)