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Recast Navigation
1.0.35
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Defines an navigation mesh off-mesh connection within a dtMeshTile object. More...
#include <DetourNavMesh.h>
Public Attributes | |
| float | pos [6] |
| The endpoints of the connection. [(ax, ay, az, bx, by, bz)]. More... | |
| float | rad |
| The radius of the endpoints. [Limit: >= 0]. More... | |
| unsigned short | poly |
| The polygon reference of the connection within the tile. More... | |
| unsigned char | flags |
| Link flags. More... | |
| unsigned char | side |
| End point side. More... | |
| unsigned int | userId |
| The id of the offmesh connection. (User assigned when the navigation mesh is built.) More... | |
Defines an navigation mesh off-mesh connection within a dtMeshTile object.
An off-mesh connection is a user defined traversable connection made up to two vertices.
| unsigned char dtOffMeshConnection::flags |
Link flags.
| unsigned short dtOffMeshConnection::poly |
The polygon reference of the connection within the tile.
| float dtOffMeshConnection::pos[6] |
The endpoints of the connection. [(ax, ay, az, bx, by, bz)].
For a properly built navigation mesh, vertex A will always be within the bounds of the mesh. Vertex B is not required to be within the bounds of the mesh.
| float dtOffMeshConnection::rad |
The radius of the endpoints. [Limit: >= 0].
| unsigned char dtOffMeshConnection::side |
End point side.
| unsigned int dtOffMeshConnection::userId |
The id of the offmesh connection. (User assigned when the navigation mesh is built.)